0.5.0-beta

Fixes

  • Fix issues with Enderscape nebula shaders not working with older versions of OpenGL due to use of C-style initialisers

Additions

  • Add default option for uniforms to enable specifying a default value for uniforms to take up if the conditions provided are not met.
  • Add layer.* option for block.properties.json to allow specifying which blocks need to change the layer under which they are rendered (e.g. glass blocks).
  • Add ability to inject code to modify ACL fog by placing files under atmospherics/fog/acl_fogs
  • Add support for the following mods
    • Atmospheric
    • Autumnity
    • Berry Good
    • Environmental
    • Illager Expansion
    • Oh the Biomes We’ve Gone (including some biome-specific effects!)
    • Snowy Spirit
    • YUNG’s Cave Biomes (updated to 1.21.1)
    • Wetland Whimsy (updated to 1.3)
    • End’s Delight
  • Add shaders for dragon charge from Amendments 2.0
  • Added spiral reimagined clouds for magical biomes in BWG and Biomes O Plenty
  • Add new setting DO_DOOM_AND_GLOOM_FOG to allow fog to be enabled even if Doom and Gloom is not installed

Changes

  • Slightly improve look of ACL fog when Doom and Gloom Fog is enabled

0.4.1-beta

Fixes

  • Fix issue with emissivity for Booflo Adolescent and Booflo Baby shaders
  • Add missing Russian translations to Fabric version

Additions

  • Add full Enderscape support for NeoForge
  • Add new setting ENDERSCAPE_ATMOSPHERE which enables the revamped Enderscape atmosphere even when Enderscape is not installed

0.4.0-beta

Fixes

  • Fixed issues with voxelization for translucent blocks
  • Fixed issues with mod name not displaying properly on NeoForge 1.21.1

Additions

  • Added support for the following mods
    • Biomes O Plenty
    • Enderscape (including custom skybox 👀)
  • Add ability to add custom textures from resource-packs into the shaderpack
  • Add ability to add custom skyboxes
  • Add new option dividers for dividers in settings, to control the amount of whitespace occupied by the divider
  • Add new option activation for boolean settings that are not used in any #ifdef or #ifndef statements within the shaderpack
  • Add new uniforms enderscapeNebulaColor, enderscapeNebulaAlpha for the color and opacity of the Enderscape Nebula within the biome the player is currently in
  • Add new constants for biomes in Biomes O Plenty and Enderscape
  • Added Russian translations thanks to @mpustovoi

Changes

  • Updated to Complementary Shaders 5.5.1 + Euphoria Patches 1.6.4
  • Built-in shaders have been moved to a built-in resourcepack that can be disabled (Fabric-only)
  • Improvements to shaders for
    • Lumisene (Supplementaries)
    • Poise Cluster (Endergetic Expansion)

0.3.0-beta

Fixes

  • Fixed shader compilation error when settings such as COATED_TEXTURES are enabled
  • Fix some issues with block waving for various foliage
  • Fix issues with tints working correctly
  • Ensure that Iris / Oculus loads the shaderpack only after the list of mods is available

Additions

  • Added support for the following mods
    • Jaden’s Nether Expansion
    • My Nether’s Delight
    • Pigsteel
    • Soulful Nether
  • Added edge effect for Oreganized’s Molten Lead and JNE’s Ectoplasm
  • Added new particle shaders for several particles such as
    • Hollering Souls (Doom & Gloom)
    • Poise Bubble (Endergetic Expansion)
    • Ancient Souls (Wetland Whimsy)
  • Add new block_size parameter for material shaders, which allows the same GLSL code to be applied across more than 4 material IDs
  • Add new uniform betrayed for Betrayal effect when Treacherous Candle is activated
  • Add new constants for the biomes in Soulful Nether

Changes

  • Updated to Complementary Shaders 5.5.1 + Euphoria Patches 1.6.1
  • Optimize how different shaders are applied to particles
  • Improvements to shaders for
    • Crystal Glass (Oreganized)
    • Corundum Cluster (Quark)

0.2.0-beta

Fixes

  • Fixed crash on Fabric 1.21.4
  • Fixed shaders for sonar waves for Upgrade Aquatic
  • Fixed fade-out effect when Doom & Gloom’s fog effect ends
  • Fixed rendering of Holler from Doom & Gloom
  • Fixed haunt uniforms for Trailier Tales
  • Fixed rendering of item shaders within Supplementaries pedestals, item shelves, etc.
  • Fixed issues with indentation when using shader mixins

Additions

  • Added support for the following mods
    • Endergetic Expansion
    • Buzzier Bees
    • Rodspawn
    • Nears
    • Gipples Galore
    • Frostiful
    • Scorchful
  • Added the uniform scorchfulSandstorm to identify where Scorchful’s sandstorms take place
  • Add experimental volumetric atmospheric effects features, which will continue to be fleshed out in future updates

Changes

  • Changed uniforms sandstorm and sandstormWindSpeed to yungSandstorm and yungSandstormWindSpeed

0.1.0-beta

Fixes

  • Fixed missing Thrasher tails from Upgrade Aquatic
  • Fixed fog effect from Doom & Gloom
  • Fixed sandstorm effect within Lost Caves from YUNG’s Cave Biomes

Additions

  • Added support for the following mods
    • Quark
    • Supplementaries
    • Twigs
    • Dye Depot
    • Galosphere
    • Upgrade Aquatic
    • Caverns & Chasms
    • Savage & Ravage
    • Oreganized
    • Doom & Gloom
    • Wetland Whimsy
    • YUNG’s Cave Biomes
    • Friends & Foes
    • Enderman Overhaul
    • Farmer’s Delight
    • Pearfection
    • Trailier Tales
  • Added features to add custom shaders for
    • Blocks & Block Entities
    • Entities
    • Items
    • Particles
    • Fog
  • Allow definition of custom ACL colors and tints
  • Allow creation of custom waving motion for blocks / block entities
  • Add ability to add custom uniforms and settings
  • Add shader mixins to directly modify Euphoria Patches code through a resource-pack